, Principal Software Systems Engineer, The MITRE Corporation
In his post in the Visualization and Decision Support department at MITRE Corporation, Matthew is designing ways to leverage advanced 3D engine technologies for use in battle space visualization applications, using technology found in today’s modern video games. Prior projects include AWACS, the Strategic Defense Initiative, and other major Command and Control projects supporting the Department of Defense. Matthew has also managed his own company, Chips Incorporated, and has served as the Director of Engineering for Suplicity Corporation, a small startup spun out of NEC Corporation.
Matthew is a graduate of Worcester Polytechnic Institute and is currently pursuing his Masters degree in systems engineering from Johns Hopkins University.
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